This simulator will only take you as far as your imagination (or processor) will take you. If youre like me, and you can wrangle the menus and put up with the sometimes sketchy simulation, it truely is a universe at your fingertips. The "searchbar" at the top ended up being my best friend. I found it sometimes likes to snap focus to nearly every other celestial body but the one I want to focus on. The actual simulation field can be a bother to wrangle too. If the menus were a bit more friendly I think it would open up this game to alot more people. the problem is, this creates a very confusing series of menus, with confusing abbreviations and volcabulary if you're not already familiar with scientific notation and units of measurement. Theres lots of options and statistics for every celestial body and you can edit every fascet. On the solar system level it does quite well and it has enough options to accomodate nearly any computer's processing power. This doesnt bother me too much because it mostly only happens when it comes to simulating galaxies. But eventually stable orbits will do someting completely random, sending a few planets and stars on random vectors straight out if your little "pitri dish". ![]() The game uses Eular math, or if you have a processing power Runge Kata. My biggest gripe I would suppose is the physics. Unfortunately, it doesnt get very realistic. Things like density, spin, velocity, mass, and heat are all tracked and simulated to give you the most realistic expierience possible. Universe Sandbox is pretty self explanatory in the title, its a astrophysics sandbox in which you can create and destroy solar systems, galaxys, or even galaxy clusters (if your computer is beefy enough) Many stats and attributes are tracked as you simulate the astral dance of heavenly bodies. Because I happen to fall in the niche I rather liked Universe Sandbox, though I can see where many people woud not. When I say that I'd reccomend this game it's only to a small niche of people.
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